Laura Hindmarsh & Dylan Sheridan 
		Kyoto Arts Center Residency
		
		
	
	
		This is an Asialink Arts Residency Project supported by Arts Tasmania
		
	
	
		a visual inventory for Empty Orchestra
		
		
	
	
		
			get in contact
			  laurahindmarsh.com
			
		
	
	
	
	
		
	
	
		a previous collaboration using footage from Teinosuke Kinugasa's 
		1926 film - A Page of Madness 狂った一頁 
	
	
	
	
		week 1 in the tatami room 
	
	
		
			
			
		
	
	
		
	
	
	
	
		
			dylansheridan.com
		
	
	
	
	
		week 2 in the sound studio
	
	
	
	
	
	
	
	
	
	
	
		
	
	
		week 3 
		Noh and folklore
	
	
		screens, power lines & patches
	
	
		shoji screens & windows
	
	
	
	
	
		evolution of the Nurikabe
	
	
		Edo period folklore
		yōkai
	
	
		Mizuki Shigeru
		invisibile wall
	
	
		the Whomps
		Mario 64
	
	
	
		Nurikabe puzzle
	
	
		depiction of invisible phenomenon
	
	
	
	
		 They say yokai disappeared as electric lights came in. Monsters prospered in the pre-electricity days, when people used andon and oil lamps. Electricity was too bright for yokai to survive  - Shigeru Mizuki 
	
	
		week 4
		invisible walls / screens
	
	
	
		 Invisible Cinema
		Peter Kubelka 
	
	
	
		 Theaters 
		Hiroshi Sugimoto
	
	
		Standard Gauge
		Morgan Fisher 
	
	
	
	
		The Invisible Man
		H.G Wells
	
	
	
		
	
	
	
		Jean Cocteau
		Orphée
	
	
		invisible walls
	
	
		
	
	
		Shepard tone
		endless scale
	
	
	
	
		Williams process
		Charlie Chaplin
	
	
		
	
	
		 
	 
	
		
	
	
		
	
	
		overlapping interests
		- magical realism
		- atonality / structured pattern that are generative and expansive.
		- working with that which is indeterminate
		- structure - gaps/ sequences/ phasing/ echoing/ layers
		- move away from traditional viewing experiences
		
		Japanese influences
		- structural timing jo ha kyu
		- discipline 
		- ma
		- kage no bigaku - (aesthetics of shadow) 
		- darkness (horror, mystery and the uncanny)
		
		Tasmanian gothic 
		- Not rooted in medieval imagery or gothic architecture rather in natural landscape and history
		
		why Kyoto
		- birth place of Japanese cinema
		- traditional theatre 
		- experimental crossover Parasophia, Kyoto Experiment and the Kyoto film festival
		
		things to work on 
		- systems to combine sound and light (video/film?)
		- performance
		- how spatial experience / emotion can change due to light and movement
		- convey multiple senses of time - layered sound / layered visuals
		- aesthetic sensibilities connected to place - simultaneity of light and darkness
		
		other things
		- Edo period’s influence on folklore, theatre, aesthetics and literature.
		- Inseparable connection with nature, horror and darkness
		- Compare to Tasmanian gothic identity - based on wilderness / dark history
		- Expectation and work ethic in japan
		- performativity of production/ presentation
		- behind the scenes/facade - private and public /  
		
		? Dylans role - creating the structure/ pattern/ sequence ? 
		? Laura’s role - reflecting on the structure / opening up the process ?
	
	
		 
	 
	
		Noh stage as cosmos ‘On a bounded stage that represents the cosmos, a make or made-up actor buried beneath layers of costume utilises subtle movements framed by light and shadow to produce startling potent gestures framed within dynamic stillness’ - Jonah Salz
	
	
		‘Although Noh is learned in a rote manner, meaning is not thereby absent. Meaning is gradually acquired and internalised through the physical process of repeatedly doing the movement and voice, a process that functions beyond verbal or intellectual explanation.’ - James Braddon
	
	
		None is traveling
		here along this way but I
		this autumn evening
		
		Matsuo Bashō
	
	
	
		
	 
	
	
	
	
		our neighbor 
	
	
		week 5 
	
	
	
	
	
		the aesthetics strangeness, uselessness, unfixed identity
	
	
		persona of unworldly recluse, a carefree wanderer
	
	
		(forgive L's first attempt at notation)
	
	
		Let us consider a being that can only move in a straight line. This world of the straight line is a one-dimensional space and can be easily measured.
		
		Lets us consider a being that can move in any direction on a flat plane. This world of the flat plane is a two-dimensional world and can be measured by two straight lines that intersect at a point.
		
		The world in which human beings move is a three dimensional world and can be measured by three straight lines that intersect at a point.
		
		Now if we limit the length of the straight line the one-dimensional being will be trapped.
		If we draw a circle around the two-dimensional being, they cannot escape.
		If human being are locked in a room we are also trapped.
		
		Let us consider a being that can freely move in and out of an enclosed room -this is a being who lives in the fourth dimension. We cannot actually see a being that has this four-dimensional characteristic, but we can imagine its existence.
		
		This is the ontology of Noh.